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arXiv Robotics — research abstracts· Irene L. Y. Beck, Salvatore L. Cucinella, Johannes B. J. Bussmann, Natacha L\'eon, Jos\'e L\'opez-S\'anchez, Francesca Lunardini, Katherine L. Poggensee, Cristina V\'azquez-Gonz\'alez, Joost de Winter, Laura Marchal-Crespo·· 2 days agoSignalEditorial score75

Co-Creating Neurorehabilitation Technology Alongside Lived Experience Experts: A Participatory Design Workshop

Co-Creating Neurorehabilitation Technology Alongside Lived Experience Experts: A Participatory Design Workshop

Summary

This research presents and evaluates a participatory design workshop that involved stroke survivors (lived experience experts) and caregivers early in the development of neurorehabilitation technology.

Editorial context

The study evaluates a participatory design workshop involving stroke survivors and caregivers to co-create neurorehabilitation technologies, demonstrating how lived experience inputs shift design priorities from technical assumptions to user-centered needs such as fear, fatigue, and independence.

Source: arXiv Robotics — research abstracts · Read original article ↗

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    outcomes, and provide recommendations for similar approaches. We conducted a PD workshop at the 6th International Conference on NeuroRehabilitation. Five people who have had a stroke (LE experts) and 18 workshop attendees (including the LE experts' caregivers) were organized into five groups. Following the Discover, Define, and Develop phases of the Double Diamond model, each group used Journey Maps and Data Collecti
    Open source S3
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outcomes, and provide recommendations for similar approaches. We conducted a PD workshop at the 6th International Conference on NeuroRehabilitation. Five people who have had a stroke (LE experts) and 18 workshop attendees (including the LE experts' caregivers) were organized into five groups. Following the Discover, Define, and Develop phases of the Double Diamond model, each group used Journey Maps and Data Collecti

Open source S3

arXiv:2611.12202v1 Announce Type: cross Abstract: Involving patients' lived experience (LE) early in neurorehabilitation technology design can improve the relevance and effectiveness of solutions, yet LE experts are often involved only when finished prototypes are tested. We present and evaluate a participatory design (PD) workshop for early LE involvement, examine how LE contributions influence design processes and

Open source S2

ectives, such as opening a blister pack, produced task-specific solutions, whereas broader objectives generated device concepts, including sensory feedback for cycling and a stimulation-equipped cooking splint. Satisfaction was high among attendees and LE experts. All workshop tools and protocols are shared to support adoption. The workshop offers a practical foundation for involving LE experts early in neurorehabili

Open source S5

Source:arXiv Robotics — research abstracts · arxiv.org

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