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Pieter Abbeel· @pabbeel · X·· 10 hours agoSignalEditorial score85

Game changer for humanoid full-body control training

Summary

Pieter Abbeel and his team introduce SuperMimic, a method that enables fast and cost-effective training of full-body humanoid control policies. By using a faster world model and more efficient backpropagation through time, they achieve results previously requiring 128 GPUs over 7 days with just one GPU in 3 hours.

Editorial context

The research introduces SuperMimic, a method that significantly reduces the computational cost of training full-body humanoid control policies by leveraging a faster world model and more efficient backpropagation through time, achieving results previously requiring 128 GPUs over 7 days with just one GPU in 3 hours.

Source: Pieter Abbeel — X Robotics · Read original article ↗

Article text · Original source · English

Game changer for humanoid full-body control training. Now it's superfast (and cheap, just one GPU) to train a single policy on *all* the motions. How come:
(1) World model much faster than regular sim
(2) Backprop through time collects way more signal than policy gradients

What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Reported numbers

  • GPU-hours saved

    >1,000

    View original evidence
    【引用 @qiayuanliao】We found a way to scale humanoid control that reduces GPU-hours by more than 1000×.
    Open source S5
  • motions processed

    129,514

    View original evidence
    Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.
    Open source S6
  • training time

    3 hours

    View original evidence
    Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.
    Open source S6
  • GPU used

    1

    View original evidence
    Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.
    Open source S6
  • state of the art GPU-hours

    128

    View original evidence
    Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.
    Open source S6
  • state of the art days

    7

    View original evidence
    Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.
    Open source S6
  • state of the art GPUs

    128

    View original evidence
    Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.
    Open source S6
  • paper: not_reported
  • code: not_reported
  • weights: not_reported
  • dataset: not_reported
Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

【引用 @qiayuanliao】We found a way to scale humanoid control that reduces GPU-hours by more than 1000×.

Open source S5

Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours.

Open source S6
Quoted postQiayuan Liao@qiayuanliao
We found a way to scale humanoid control that reduces GPU-hours by more than 1000×. Across 129,514 motions, SuperMimic surpasses the state of the art (128 GPUs, 7 days) with 1 GPU in 3 hours. Project: https://supermimic.github.io Demo: https://supermimic.github.io/demo/
View the quoted post on X

Source:Pieter Abbeel · x.com

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