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arXiv Robotics — research abstracts· Feng Tian, Yulin An, Chenhao Li, Matthias Heyrman, Marco Hutter·· 1 days agoSignalEditorial score75

Learning Agile Humanoid Dodgeball with Onboard Monocular Vision

Learning Agile Humanoid Dodgeball with Onboard Monocular Vision

Summary

This research presents a system for humanoid robots to perform agile dodgeball maneuvers using onboard monocular vision. The approach integrates visual threat assessment with whole-body evasion and recovery policies. A three-stage curriculum transitions the robot from privileged inputs to estimator outputs, utilizing analytic projection and perception randomization for training. Results show high success rates in simulation (97.8-100.0% for 5.0 m launches at 6 m/s) and over 85% success on a physical Unitree G1 across more than 15 trials.

Editorial context

The study demonstrates an integrated onboard monocular vision system enabling agile humanoid dodgeball maneuvers in simulation and on a physical Unitree G1, with success rates varying by launch speed and distance.

Source: arXiv Robotics — research abstracts · Read original article ↗

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What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Reported numbers

  • throws per condition

    1,000

    View original evidence
    rom stable policy rollouts, and finally replaces the actor's privileged inputs with estimator outputs. Analytic projection and perception randomization provide detector-like training observations without image rendering. Across approach-angle bins in controlled simulation, dodge success ranges from 97.8--100.0% for 5.0 m launches at 6 m/s to 33.2--40.8% for 2.5 m launches at 10 m/s, with 1000 throws per speed--distan
    Open source S4
  • trials for single-throw success

    >15 trials

    Reported trials

    View original evidence
    ce condition. On a physical Unitree G1, controlled single-throw success exceeds 85% over more than 15 trials. A hardware sequence demonstrates full-azimuth target reacquisition followed by another dodge. These results demonstrate an integrated onboard-monocular-vision system under highly dynamic motions.
    Open source S5
  • training throws per condition

    1,000

    View original evidence
    rom stable policy rollouts, and finally replaces the actor's privileged inputs with estimator outputs. Analytic projection and perception randomization provide detector-like training observations without image rendering. Across approach-angle bins in controlled simulation, dodge success ranges from 97.8--100.0% for 5.0 m launches at 6 m/s to 33.2--40.8% for 2.5 m launches at 10 m/s, with 1000 throws per speed--distan
    Open source S4
  • paper: not_reported
Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

ce condition. On a physical Unitree G1, controlled single-throw success exceeds 85% over more than 15 trials. A hardware sequence demonstrates full-azimuth target reacquisition followed by another dodge. These results demonstrate an integrated onboard-monocular-vision system under highly dynamic motions.

Open source S5

arXiv:2611.01197v1 Announce Type: new Abstract: Humanoid robots operating in shared, dynamic environments must respond to rapidly approaching objects while maintaining balance. We study dodgeball as a controlled test of this capability, coupling visual threat assessment with whole-body evasion, recovery, and target reacquisition. We develop a system that integrates onboard monocular perception, temporal ball-state an

Open source S2

rom stable policy rollouts, and finally replaces the actor's privileged inputs with estimator outputs. Analytic projection and perception randomization provide detector-like training observations without image rendering. Across approach-angle bins in controlled simulation, dodge success ranges from 97.8--100.0% for 5.0 m launches at 6 m/s to 33.2--40.8% for 2.5 m launches at 10 m/s, with 1000 throws per speed--distan

Open source S4

Source:arXiv Robotics — research abstracts · arxiv.org

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