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arXiv Robotics — research abstracts· Leonard Frei{\ss}muth, Cedric Le Gentil, Helen Oleynikova, Stefan Leutenegger·· 7 days agoEditorial score63

Low-Latency Mapless ESDF Queries for MAV Reactive Collision Avoidance

Low-Latency Mapless ESDF Queries for MAV Reactive Collision Avoidance

Summary

This research proposes a GPU-accelerated, mapless ESDF query method for reactive collision avoidance in MAVs, achieving lower latency and higher accuracy than voxel-grid approaches. The method processes depth images directly, avoiding pre-processing, and is integrated into an MPC for real-world deployment in forest environments.

Source: arXiv Robotics — research abstracts · Read original article ↗

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What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Reported numbers

  • maximum speed

    ≤9

    View original evidence
    neously more accurate and lower in total latency than every voxel-grid configuration we measured between 2 cm and 20 cm, at one to two orders of magnitude less memory at matched resolution. With our query integrated into a Model Predictive Controller (MPC), simulated runs in laser-scanned forests at up to 9 m/s collide in 0.4 % through dense branches, against 5.9 % with the best voxel grid and 5.5 % with the best map
    Open source S4
  • maximum speed

    ≤4

    View original evidence
    less baseline at our resolution, whose failures we attribute to voxel resolution and total latency respectively. We deploy the system onboard at two forest sites and fly at commanded speeds of up to 4 m/s.
    Open source S5
  • paper: not_reported
  • code: not_reported
  • weights: not_reported
  • dataset: not_reported
Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

neously more accurate and lower in total latency than every voxel-grid configuration we measured between 2 cm and 20 cm, at one to two orders of magnitude less memory at matched resolution. With our query integrated into a Model Predictive Controller (MPC), simulated runs in laser-scanned forests at up to 9 m/s collide in 0.4 % through dense branches, against 5.9 % with the best voxel grid and 5.5 % with the best map

Open source S4

less baseline at our resolution, whose failures we attribute to voxel resolution and total latency respectively. We deploy the system onboard at two forest sites and fly at commanded speeds of up to 4 m/s.

Open source S5

near-field, short-horizon problem with potentially only hundreds of queries per measurement, where building a map may not pay off. We propose a mapless, Graphics Processing Unit (GPU)-accelerated Euclidean Signed Distance Field (ESDF) query with negligible pre-processing that operates directly on posed depth images, with resolution set by pooling the image rather than by a voxel size. On an embedded GPU it is simulta

Open source S3

Source:arXiv Robotics — research abstracts · arxiv.org

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