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arXiv Robotics — research abstracts· Weyl Lu, Yubei Chen·· 5 hours agoSignalEditorial score75

$\nabla$Mimic: Ultra-Efficient Humanoid Control with Differentiable Simulation

$\nabla$Mimic: Ultra-Efficient Humanoid Control with Differentiable Simulation

Summary

This paper introduces $\nabla$Mimic and NablaEngine, a differentiable GPU simulation engine for the Unitree G1. The authors address the limitations of zeroth-order methods like PPO and unstable first-order approaches by using exact simulator gradients bounded by gradient clipping and multistep regression. NablaEngine computes MuJoCo's full contact dynamics and adjoints as fused megakernels, achieving analytic gradients that match float64 finite differences and are 11.5 times faster than the available MuJoCo Warp adjoint. On whole-body tracking of all 40 LAFAN1 clips with one policy on one GPU, $\nabla$Mimic reaches a score of 0.82 in 20 minutes (matching the state-of-the-art world-model method) and 0.874 in 1.8 hours, whereas the standard first-order baseline SHAC stops due to exploding gradients within minutes. The code is released as open-source infrastructure.

Editorial context

The authors present a new differentiable simulation engine and policy learning method that achieves state-of-the-art humanoid motion tracking scores in significantly reduced time compared to zeroth-order baselines, while explicitly addressing gradient explosion issues inherent to contact-rich dynamics.

Source: arXiv Robotics — research abstracts · Read original article ↗

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What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Environment
SimulationOpen source S2

Reported numbers

  • Reported duration

    20 minutes

    View original evidence
    ll contact dynamics with fused per-world kernels and the adjoint of a whole control step as a single megakernel, with analytic gradients that match float64 finite differences, $11.5\times$ faster than the available MuJoCo Warp adjoint. On whole-body tracking of all 40 LAFAN1 clips with one policy on one GPU, $\nabla$Mimic reaches the score reported by the state-of-the-art world-model method, 0.82, in 20 minutes inste
    Open source S5
  • speedup_factor

    11.5

    View original evidence
    ll contact dynamics with fused per-world kernels and the adjoint of a whole control step as a single megakernel, with analytic gradients that match float64 finite differences, $11.5\times$ faster than the available MuJoCo Warp adjoint. On whole-body tracking of all 40 LAFAN1 clips with one policy on one GPU, $\nabla$Mimic reaches the score reported by the state-of-the-art world-model method, 0.82, in 20 minutes inste
    Open source S5
  • code: not_reported
  • paper: not_reported
  • weights: not_reported
  • dataset: not_reported
Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

arXiv:2610.41654v1 Announce Type: new Abstract: Robot policy learning is dominated by zeroth-order methods such as PPO, which treat the simulator as a black box and pay for it with enormous sample counts. First-order policy learning differentiates through the dynamics, but on contact-rich whole-body control it has rarely worked: its gradients explode. A recent world-model method showed that derivative information can

Open source S2

ll contact dynamics with fused per-world kernels and the adjoint of a whole control step as a single megakernel, with analytic gradients that match float64 finite differences, $11.5\times$ faster than the available MuJoCo Warp adjoint. On whole-body tracking of all 40 LAFAN1 clips with one policy on one GPU, $\nabla$Mimic reaches the score reported by the state-of-the-art world-model method, 0.82, in 20 minutes inste

Open source S5

ontact solve. $\nabla$Mimic bounds these samples with median-relative per-sample gradient clipping at every step of the backward pass, and reuses each costly simulated window by multistep regression onto gradient-derived action targets, which bounds every action target independently of the gradient scale. NablaEngine, a differentiable GPU simulation engine for the Unitree G1, removes the cost: it computes MuJoCo's fu

Open source S4

Source:arXiv Robotics — research abstracts · arxiv.org

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