Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation
Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation
This research proposes an analytic event simulator that generates event streams directly from scene geometry and ego-motion without visual rendering, enabling fast reinforcement learning for autonomous robot navigation. The simulator produces 64x64 event observations in 17 microseconds, achieving over 400x speedup compared to state-of-the-art rendering pipelines. The policy trained on this simulator transfers zero-shot to physically based simulations and achieves 83% success in unseen cluttered environments, with a 1.2 MB int8 network running onboard a 56-gram drone.
This paper introduces an event-based simulation method that bypasses traditional visual rendering, enabling significantly faster reinforcement learning for robot navigation. The approach leverages the physical properties of event cameras to generate synthetic event streams directly from geometric data and motion, achieving a 400x speedup over conventional rendering pipelines.
Source: arXiv Robotics — research abstracts · Read original article ↗
Loading article text…
What the source reports
Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.
- Environment
- SimulationOpen source S3
Reported numbers
event observation size
64
View original evidence
alytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a 64x64 event observation in 17 microseconds on a single GPU - over 400x faster than a state-of-the-art rendering pipeline - enabling end-to-end reinforcement learning for goal-directed obstacle
Open source S3event observation generation time
17
View original evidence
alytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a 64x64 event observation in 17 microseconds on a single GPU - over 400x faster than a state-of-the-art rendering pipeline - enabling end-to-end reinforcement learning for goal-directed obstacle
Open source S3reinforcement learning convergence time
<30 minutes
View original evidence
avoidance to converge in under 30 minutes - three orders of magnitude faster than training on rendered events. Policies transfer zero-shot to physically based event simulations (ray-traced Isaac Sim). Our policy reaches 83% success in cluttered courses unseen during training (mid-difficulty, traversability probability approx. 0.57), at 2.4 m/s average goal velocity, and retains 70% in a simulated texture-dense indoo
Open source S4average goal velocity
2.4
View original evidence
avoidance to converge in under 30 minutes - three orders of magnitude faster than training on rendered events. Policies transfer zero-shot to physically based event simulations (ray-traced Isaac Sim). Our policy reaches 83% success in cluttered courses unseen during training (mid-difficulty, traversability probability approx. 0.57), at 2.4 m/s average goal velocity, and retains 70% in a simulated texture-dense indoo
Open source S4policy size
1.2
View original evidence
r hall. Furthermore, we quantized the policy to a 1.2 MB int8 network running fully onboard a 56-gram Crazyflie equipped with a Prophesee GenX320 event camera and an OpenMV N6 microcontroller board. Without any fine-tuning, external processing, or positioning, the policy achieves an average success rate of 82% (5/5, 5/6, 4/6 flights) across three real-world obstacle courses of increasing difficulty. Code: https://git
Open source S5Reported success rate
82%
View original evidence
r hall. Furthermore, we quantized the policy to a 1.2 MB int8 network running fully onboard a 56-gram Crazyflie equipped with a Prophesee GenX320 event camera and an OpenMV N6 microcontroller board. Without any fine-tuning, external processing, or positioning, the policy achieves an average success rate of 82% (5/5, 5/6, 4/6 flights) across three real-world obstacle courses of increasing difficulty. Code: https://git
Open source S5
- code: Available Artifact link Open source S5
What remains unknown
Not established in the collected evidence: Control, Data origin.
Reported performance applies to the described task. It does not establish general autonomy or deployment readiness.
Source excerpts and review record
Automatically extracted; no manual editorial approval recorded.
alytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a 64x64 event observation in 17 microseconds on a single GPU - over 400x faster than a state-of-the-art rendering pipeline - enabling end-to-end reinforcement learning for goal-directed obstacle
Open source S3
avoidance to converge in under 30 minutes - three orders of magnitude faster than training on rendered events. Policies transfer zero-shot to physically based event simulations (ray-traced Isaac Sim). Our policy reaches 83% success in cluttered courses unseen during training (mid-difficulty, traversability probability approx. 0.57), at 2.4 m/s average goal velocity, and retains 70% in a simulated texture-dense indoo
Open source S4
r hall. Furthermore, we quantized the policy to a 1.2 MB int8 network running fully onboard a 56-gram Crazyflie equipped with a Prophesee GenX320 event camera and an OpenMV N6 microcontroller board. Without any fine-tuning, external processing, or positioning, the policy achieves an average success rate of 82% (5/5, 5/6, 4/6 flights) across three real-world obstacle courses of increasing difficulty. Code: https://git
Open source S5
Source:arXiv Robotics — research abstracts · arxiv.org