Skip to content
arXiv Robotics — research abstracts· Timi Owolabi, Hikmah Olawore, Frances Adelakun, Ayotomiwa Oyewumi·· 7 days agoEditorial score68

SmolWAM: A Latent World-Action Model for Robotic Manipulation on Edge Devices

SmolWAM: A Latent World-Action Model for Robotic Manipulation on Edge Devices

Summary

This paper introduces SmolWAM, a latent world-action model designed for robotic manipulation on edge devices. It is derived from the 2B-parameter Cosmos Policy by retaining its pretrained trunk and rebuilding the inference interface. SmolWAM achieves 95.5% success in LIBERO episodes with reduced computational and memory requirements compared to its teacher model.

Source: arXiv Robotics — research abstracts · Read original article ↗

Loading article text…

What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Reported numbers

  • GPU-hours

    3.6

    View original evidence
    runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x
    Open source S3
  • LIBERO episodes

    400

    View original evidence
    runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x
    Open source S3
  • inference time

    57

    View original evidence
    runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x
    Open source S3
  • FLOPs per 16-action chunk

    2.3

    View original evidence
    runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x
    Open source S3
  • GPU memory

    2.4

    View original evidence
    runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x
    Open source S3
  • speed improvement

    11

    View original evidence
    runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x
    Open source S3
  • FLOPs reduction

    18.5

    View original evidence
    faster than its teacher with 18.5x fewer FLOPs and 3.2x less memory, and its world head still forecasts scene motion.
    Open source S4
  • paper: not_reported
  • code: not_reported
  • weights: not_reported
  • dataset: not_reported
Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

runk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x

Open source S3

faster than its teacher with 18.5x fewer FLOPs and 3.2x less memory, and its world head still forecasts scene motion.

Open source S4

Source:arXiv Robotics — research abstracts · arxiv.org

Timezone · UTC

Article dates follow your selected timezone. Briefing editions use Hong Kong time (UTC+8).