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arXiv Robotics — research abstracts· Shu'ang Sun, Yibo Qiu, Haoliang Ye, Zan Huang, Ao Tian, Kan Ding, Ronald Xu, Mingzhai Sun·· 5 days agoSignalEditorial score75

TwinBridge: Digital Twin-Driven Policy and Reward Transfer for Real-World Reinforcement Learning in Laboratory Robotics

TwinBridge: Digital Twin-Driven Policy and Reward Transfer for Real-World Reinforcement Learning in Laboratory Robotics

Summary

This paper introduces TwinBridge, a digital twin-driven framework that enables online reinforcement learning for precise laboratory manipulation. By combining 3D Gaussian splatting with physics simulation, the system constructs digital twins to provide policy initialization and dense visual rewards. The framework distills supervision into a visual reward model used during real-world interaction to compute dense rewards for human-in-the-loop policy refinement. Experiments across five real-world laboratory tasks show that TwinBridge achieves a final mean autonomous success rate of 98% with at most 25 minutes of real-world interaction per task, demonstrating that dense rewards improve efficiency over sparse rewards and simulation-based initialization accelerates learning.

Editorial context

The study presents TwinBridge, a framework using digital twins for policy and reward transfer in laboratory robotics, reporting a mean autonomous success rate of 98% across five tasks with up to 25 minutes of real-world interaction per task.

Source: arXiv Robotics — research abstracts · Read original article ↗

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What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Environment
Controlled physical settingOpen source S4
Control
Reported autonomousOpen source S4

Reported numbers

  • Reported success rate

    98%

    Summed sensor-hours

    View original evidence
    on history to compute dense rewards for human-in-the-loop policy refinement. Across five real-world laboratory tasks, TwinBridge achieves a final mean autonomous success rate of 98% with at most 25 minutes of real-world interaction per task. Experiments show that dense rewards improve interaction efficiency over sparse rewards, and simulation-based policy initialization further accelerates learning.
    Open source S4
  • Reported duration

    ≤25 minutes

    View original evidence
    on history to compute dense rewards for human-in-the-loop policy refinement. Across five real-world laboratory tasks, TwinBridge achieves a final mean autonomous success rate of 98% with at most 25 minutes of real-world interaction per task. Experiments show that dense rewards improve interaction efficiency over sparse rewards, and simulation-based policy initialization further accelerates learning.
    Open source S4
  • paper: not_reported

What remains unknown

Not established in the collected evidence: Data origin.

Reported performance applies to the described task. It does not establish general autonomy or deployment readiness.

Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

on history to compute dense rewards for human-in-the-loop policy refinement. Across five real-world laboratory tasks, TwinBridge achieves a final mean autonomous success rate of 98% with at most 25 minutes of real-world interaction per task. Experiments show that dense rewards improve interaction efficiency over sparse rewards, and simulation-based policy initialization further accelerates learning.

Open source S4

Source:arXiv Robotics — research abstracts · arxiv.org

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