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arXiv Robotics — research abstracts· Yelin He, Jiaquan Ye, Xinming Wei, Wenjie Xiao, Gengming Zhang, Guoting Wei, Xianbiao Qi, Rong Xiao·· 2 days agoSignalEditorial score75

WAM is capable in BEHAVIOR-1K: the 2nd-place solution to the 2026 BEHAVIOR Challenge

WAM is capable in BEHAVIOR-1K: the 2nd-place solution to the 2026 BEHAVIOR Challenge

Summary

This work presents the second-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks.

Editorial context

This submission reports the second-place solution to the 2026 BEHAVIOR Challenge, achieving a mean Q-score of 0.615 and a full-task success rate of 41.2% on an official private test set with 20 instances per task across 100 household tasks.

Source: arXiv Robotics — research abstracts · Read original article ↗

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What the source reports

Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Reported numbers

  • Reported success rate

    40.9%

    Reported trials

    View original evidence
    o closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20
    Open source S4
  • Reported success rate

    41.2%

    Reported trials

    View original evidence
    instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.
    Open source S5
  • mean Q-score

    0.613

    View original evidence
    o closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20
    Open source S4
  • mean Q-score

    0.615

    View original evidence
    instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.
    Open source S5
  • inference rate

    2

    View original evidence
    o closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20
    Open source S4
  • evaluation ports

    100

    View original evidence
    o closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20
    Open source S4
  • household tasks

    100

    View original evidence
    arXiv:2611.13818v1 Announce Type: new Abstract: This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we
    Open source S2
  • paper: not_reported

What remains unknown

Not established in the collected evidence: Environment, Control, Data origin.

Reported performance applies to the described task. It does not establish general autonomy or deployment readiness.

Source excerpts and review record

Automatically extracted; no manual editorial approval recorded.

o closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20

Open source S4

instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.

Open source S5

arXiv:2611.13818v1 Announce Type: new Abstract: This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we

Open source S2

Source:arXiv Robotics — research abstracts · arxiv.org

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