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arXiv Robotics — research abstracts· Remo Steiner, Vikram Ramasamy, David Tingdahl, Sam Mady, Karl Van Wyk, Nathan Ratliff, David Recasens, Soha Pouya, Tuur Stuyck, Alexander Millane·· 6 days agoSignalEditorial score75

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

Summary

This paper introduces WeaveRL, a GPU-accelerated method that reconstructs scenes as surfels during active rollouts to enable reinforcement learning policies to operate over sensor-derived geometry rather than static, hand-specified representations. On collision-dense manipulation tasks, the approach enables policies to handle geometrically complex scenes where primitive-based baselines fail while maintaining sim-to-real transfer. Policies trained with scene-aware fabrics show improved robustness to novel geometry at test time, increasing collision-free task completion under unseen obstacles from 35% to 61%. The authors release their reconstruction system, training code, and test dataset.

Editorial context

The authors present a GPU-accelerated method that reconstructs scenes as surfels during active rollouts to enable reinforcement learning policies to operate over sensor-derived geometry rather than static, hand-specified representations.

Source: arXiv Robotics — research abstracts · Read original article ↗

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Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.

Environment
SimulationOpen source S3
Source excerpts and review record

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3D perception into massively parallel RL training has so far been inaccessible. We introduce a GPU-accelerated method that reconstructs the scene as a collection of surfels across thousands of parallel simulation instances during active rollouts. This lets policies operate over sensor-derived, rather than hand-specified, geometry. On a suite of collision-dense manipulation tasks, our surfel fabrics enable policies to

Open source S3

tackle geometrically complex scenes where primitive-based baselines fail, while maintaining sim-to-real transfer. Furthermore, policies learned with a scene-aware fabric are more robust to the introduction of novel geometry at test time, improving collision-free task completion under unseen obstacles from 35% to 61%. We release our reconstruction system, training code and test dataset to spur research in this direct

Open source S4

arXiv:2609.18685v2 Announce Type: replace Abstract: Reinforcement learning allows robots to acquire complex skills, but producing policies for geometrically complex manipulation remains difficult. A promising approach is to learn on top of collision-avoidant controllers, such as geometric fabrics. However, these approaches have relied on static, hand-specified representations of the scene. Integrating active, online

Open source S2

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

Open source S1

Source:arXiv Robotics — research abstracts · arxiv.org

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