Zhiyuan Releases Embodied Model GO-3 Preview: Can Make Jianbing Guozi, Work at Convenience Stores, Tops Three Major Lists
智元发布具身模型 GO-3 Preview:能做煎饼果子、在便利店上岗,登顶三大榜单
Zhiyuan released the embodied model GO-3 Preview, which uses WRAM architecture to achieve full-chain scalable learning and topped three major industry benchmarks: RoboDojo, RoboTwin, and RoboColiseum. The model supports zero-shot and few-shot tasks, enabling autonomous improvement in scenarios such as convenience stores, and achieving continuous self-evolution.
The release of GO-3 Preview highlights advancements in embodied AI through its WRAM architecture, which integrates task reasoning, future prediction, and action generation. The model's performance on three industry benchmarks and its ability to adapt to new tasks with minimal supervision suggest progress in scalable robotic learning.
Source: IT Home — Robotics · Read original article ↗
Article text · Machine translation into English
Thank you for the tip from IT Home netizen Fujii Hikaru .
IT Home On October 30th, it was reported that on October 29th, AGIBOT officially launched a pre-trained / post-trained / deployed model that realizes end-to-end scalable learning. Embodied models that achieve end-to-end scalable learning —— GO-3 Preview.
The model has recently topped three major industry authoritative evaluation benchmarks: RoboDojo, RoboTwin, and RoboColiseum.
This model has recently topped the three authoritative industry evaluation charts: RoboDojo, RoboTwin, and RoboColiseum. It will be fully open-sourced by the end of 2026.

IT Home attaches the official introduction as follows:
Based on the WRAM architecture, GO-3 Preview advances Scaling from both data and model dimensions, enabling heterogeneous experiences to participate in joint learning. In the data dimension, it addresses 'what to learn and whether the learning is broad enough': first-person videos provide rich object interactions and task processes, while robot trajectories establish connections between observations, actions, and physical outcomes. In the model dimension, it addresses 'how to incorporate and apply these experiences': through enhanced learning capabilities, it organizes dispersed experiences into transferable general capabilities.
After pre-training, the model exhibits stronger task transfer and complex skill adaptability, and is tested in Zero-Shot (zero-shot) and Few-Shot (few-shot) tasks. In home, kitchen, multi-robot collaboration, and dexterous manipulation scenarios, robots can directly complete unfamiliar tasks without additional fine-tuning.

Facing more complex tasks, GO-3 Preview can leverage a small number of demonstrations for further learning, completing long-range fine tasks such as making a jianbing (Chinese pancake).

LEGO assembly requires accurate part picking, precise positioning, and completion of insertion. With a fine-tuned model, the robot can perform these fine motions, and under the coordination of an intelligent agent, connect multiple steps to complete the assembly.

Having general capabilities does not mean that robots can directly handle all complex tasks. Just like humans need to practice repeatedly after learning basic movements, robots also need to improve their strategies through continuous trial and feedback.
In the post-training phase of GO-3 Preview, AGIBOT builds a distributed hybrid environment training system Genie Evolver, relying on 100 real robots, and combining physical simulation with world models, allowing robots to enhance their capabilities through practice.

As interaction experience accumulates and action strategies continuously update, the robot's capabilities also improve: in table ice hockey, after 4 hours of online iteration, its performance exceeds the average level of tested humans; in block tower pulling, it can continuously pull 5 blocks while maintaining the stability of the entire tower.


In the deployment phase of GO-3 Preview, AGIBOT uses the embodied Agent framework Genie Master to connect judgment, execution, and feedback, enabling robots to achieve autonomous improvement after deployment and continuously enhance their capabilities in real-world operations.

The Sprit G2 equipped with this framework, during its real-world convenience store deployment, did not rely on human demonstration and tuning. It was able to self-identify failure causes, adjust strategies, and accumulate experience, achieving continuous improvement across multiple complex and precise tasks, realizing continuous self-evolution without human involvement.

The robot's complete task success rate increased from 28.6% on day one to a stable 85.7% after five days. For example, a convenience store robot hanging small hooks autonomously identifies problems, accumulates experience, adjusts the timing of actions, and turns failure records into action guidelines. Its single-task success rate improved by 17.7 percentage points compared to conventional fine-tuning (SFT), differing from the latter which often encounters bottlenecks; it supports continuous online learning.


What the source reports
Publisher-reported claims, with original evidence. These results have not been independently verified by RoboSignal.
Reported numbers
Reported success rate
28.6%
number of blocks stacked
5
View original evidence
随着交互经验不断积累、动作策略持续更新,机器人的能力也随之提升:桌面冰壶中,经过 4 小时在线迭代,它的性能超过被测人类平均水平;抽积木塔可以连续抽取 5 块,还能保持整塔稳定。
Open source S16training duration
4 hours
View original evidence
随着交互经验不断积累、动作策略持续更新,机器人的能力也随之提升:桌面冰壶中,经过 4 小时在线迭代,它的性能超过被测人类平均水平;抽积木塔可以连续抽取 5 块,还能保持整塔稳定。
Open source S16
- paper: not_reported
- code: not_reported
- weights: not_reported
- dataset: not_reported
What remains unknown
Not established in the collected evidence: Environment, Control, Data origin.
Reported performance applies to the described task. It does not establish general autonomy or deployment readiness.
Source excerpts and review record
Automatically extracted; no manual editorial approval recorded.
机器人完整任务流程成功率从首日 28.6%,5 天后稳定至 85.7%。
Open source S19
其单任务成功率相比常规微调(SFT)提升 17.7 个百分点,区别于后者容易出现瓶颈,它支持持续在线学习。
Open source S21
随着交互经验不断积累、动作策略持续更新,机器人的能力也随之提升:桌面冰壶中,经过 4 小时在线迭代,它的性能超过被测人类平均水平;抽积木塔可以连续抽取 5 块,还能保持整塔稳定。
Open source S16
面对更复杂的任务,GO-3 Preview 可利用少量示范进一步学习,完成制作煎饼果子这样的长程精细任务。
Open source S11
乐高拼装要求准确抓取零件、找准位置并完成插合,经过微调的模型,机器人能够完成这些精细动作,并在智能体编排下将多个步骤衔接起来,完成拼装。
Open source S12
在家居、厨房、多机协作、灵巧操作场景里,不用额外微调,机器人就能直接完成陌生任务。
Open source S10
该模型已于近日登顶 RoboDojo、RoboTwin、RoboColiseum 三大行业权威评测榜单, 将于 2026 年底全面开源 。
Open source S5
Source:IT Home — Robotics · ithome.com