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VARP: A Visual Adaptive Rearrangement Planner for Non-Monotone Object Rearrangement Planning

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Overview

Event synthesis

This research presents VARP, a visual adaptive rearrangement planner that learns non-monotone object rearrangement directly from visual state representations. The system predicts pick-and-place actions using current and goal visual states, incorporating an Action Refinement Strategy (ARS) to enhance feasibility and a Progress Enforcement Strategy (PES) to prevent stagnation. VARP adapts online to disturbances without replanning or combinatorial search. In challenging benchmarks, it achieves a 98.3% success rate with 0.4 seconds planning time per task, maintains 97.5% success under execution-time disturbances, and reaches 94.5% under continuous severe disturbances, while generalizing to unseen object counts.

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Reported quantity · planning time per task: 0.4 other · Basis not reported
Supporting report

“rom the latest visual state representations, VARP adapts online to disturbances without replanning from scratch or performing online combinatorial search. In challenging rearrangement benchmarks, VARP achieves a 98.3\% success rate with only 0.4 s planning time per task, 97.5\% success under execution-time disturbances, and 94.5\% under continuous severe disturbances, while generalizing effectively to unseen object c”

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11/4
  1. arXiv Robotics — research abstractsSignal
    VARP: A Visual Adaptive Rearrangement Planner for Non-Monotone Object Rearrangement Planning

    This research presents VARP, a visual adaptive rearrangement planner that learns non-monotone object rearrangement directly from visual state representations. The system predicts pick-and-place actions using current and goal visual states, incorporating an Action Refinement Strategy (ARS) to enhance feasibility and a Progress Enforcement Strategy (PES) to prevent stagnation. VARP adapts online to disturbances without replanning or combinatorial search. In challenging benchmarks, it achieves a 98.3% success rate with 0.4 seconds planning time per task, maintains 97.5% success under execution-time disturbances, and reaches 94.5% under continuous severe disturbances, while generalizing to unseen object counts.

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