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EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras

1 reports1 reporting sourcesUpdated 3 days ago

Overview

Event synthesis

This paper introduces EgoEV-HandPose, a framework for joint 3D bimanual hand pose estimation and gesture recognition using stereo event streams. The core KeypointBEV module combines sparse 3D joint hypotheses with geometry-aware stereo fusion and iterative reprojection-guided refinement to resolve depth uncertainty. The authors also release EgoEVHands, the first large-scale real-world stereo event dataset for this task, containing 2,498 annotated stereo sequence pairs across 38 gesture classes. Experiments show a mean per-joint position error (MPJPE) of 30.54mm and gesture recognition accuracy of 86.87%, outperforming RGB-based stereo and prior event-based methods, with demonstrated robustness under low illumination and severe occlusion.

Generated from attributed reports · Updated 1 days ago

Event evidence and corrections

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Reported quantity · trajectories: 2498 other · trajectory count
Supporting report

“real-world stereo event dataset for egocentric 3D bimanual hand pose estimation and gesture recognition. Built upon EgoEvGesture recordings, it adds dense 2D/3D hand annotations and comprises 2,498 annotated stereo sequence pairs across 38 gesture classes. Extensive experiments demonstrate that EgoEV-HandPose achieves state-of-the-art performance on EgoEVHands, obtaining a mean per-joint position error (MPJPE) of 30”

Exact source · revision 1

Source owner not reported

Reported quantity · percent: 86.87 other · Basis not reported
Supporting report

“.54mm and a gesture recognition accuracy of 86.87%, significantly outperforming RGB-based stereo and previous event-based methods. The framework exhibits exceptional robustness under low illumination and severe bimanual occlusion. Experiments on DHP19 further demonstrate the cross-dataset and cross-architecture generalizability of the KeypointBEV refinement design. Dataset and code will be released at https://github.”

Exact source · revision 1

Source owner not reported

Artifact availability · code: reported pending
Supporting report

“.54mm and a gesture recognition accuracy of 86.87%, significantly outperforming RGB-based stereo and previous event-based methods. The framework exhibits exceptional robustness under low illumination and severe bimanual occlusion. Experiments on DHP19 further demonstrate the cross-dataset and cross-architecture generalizability of the KeypointBEV refinement design. Dataset and code will be released at https://github.”

Exact source · revision 1

Source owner not reported

Artifact availability · dataset: reported pending
Supporting report

“.54mm and a gesture recognition accuracy of 86.87%, significantly outperforming RGB-based stereo and previous event-based methods. The framework exhibits exceptional robustness under low illumination and severe bimanual occlusion. Experiments on DHP19 further demonstrate the cross-dataset and cross-architecture generalizability of the KeypointBEV refinement design. Dataset and code will be released at https://github.”

Exact source · revision 1

Source owner not reported

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11/10
  1. arXiv Robotics — research abstractsSignal
    EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras

    This paper introduces EgoEV-HandPose, a framework for joint 3D bimanual hand pose estimation and gesture recognition using stereo event streams. The core KeypointBEV module combines sparse 3D joint hypotheses with geometry-aware stereo fusion and iterative reprojection-guided refinement to resolve depth uncertainty. The authors also release EgoEVHands, the first large-scale real-world stereo event dataset for this task, containing 2,498 annotated stereo sequence pairs across 38 gesture classes. Experiments show a mean per-joint position error (MPJPE) of 30.54mm and gesture recognition accuracy of 86.87%, outperforming RGB-based stereo and prior event-based methods, with demonstrated robustness under low illumination and severe occlusion.

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