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A GPU-Resident Pipeline for Multi-Robot 3D Inspection with Limited Perception

1 reports1 reporting sourcesUpdated 11 days ago

Overview

Event synthesis

A new GPU-based pipeline enables multi-robot 3D inspection of underwater structures using limited cameras, optimizing makespan and cost through five stages including visibility computation and routing optimization, validated on 14 meshes.

Generated from attributed reports · Updated 52 minutes ago

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Evidence dependency changes (2)
  • 2026-10-30T22:18:29.829Z · evidence updated · source revision 1. Evidence extraction was updated; current source attributions are shown above.
  • 2026-10-30T22:18:15.392Z · evidence updated · source revision 1. Evidence extraction was updated; current source attributions are shown above.

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10/20
  1. arXiv Robotics — research abstractsSignal
    A GPU-Resident Pipeline for Multi-Robot 3D Inspection with Limited Perception

    This research introduces a complete, GPU-resident pipeline for multi-robot 3, D inspection of underwater structures. The pipeline computes 6-DOF trajectories for a fleet of robots with limited cameras, minimizing a makespan/total-cost objective. It decomposes the NP-hard problem into five core stages, including visibility computation, set cover, and routing optimization, with GPU-accelerated implementations and experimental validation on 14 meshes.

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