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Online Hamilton-Jacobi Reachability Onboard the Robot Control Loop: A Real-Time GPU Solver for Safety-Critical Autonomy

1 reports1 reporting sourcesUpdated 2 hours ago

Overview

Event synthesis

This paper introduces a CUDA implementation of a canonical Hamilton-Jacobi-Isaacs solver capable of computing backward reachable tubes (BRTs) for 2D, 3D, and 4D dynamics fast enough to run inside a robot's control loop. On a single NVIDIA RTX 4000 Ada GPU using FP32, the system computes a 3D Air3D BRT at 112 Hz, significantly outperforming JAX and PyTorch reference implementations. The method also demonstrates compatibility with embedded hardware like the NVIDIA Jetson AGX Thor and includes an extension for multi-agent capture-basin tessellation in wildfire-response simulations.

Generated from attributed reports · Updated 1 hours ago

Event evidence and corrections

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Control: reported autonomous
Supporting report

“Online Hamilton-Jacobi Reachability Onboard the Robot Control Loop: A Real-Time GPU Solver for Safety-Critical Autonomy”

Exact source · revision 1

Source owner not reported

Reported quantity · Hz: 112 other · Basis not reported · Differing source assertions
Supporting report

“licies, a deterministic safety layer with formal guarantees is an essential complement. We present a CUDA implementation of the canonical WENO5 + TVD-RK3 + Lax-Friedrichs level-set Hamilton-Jacobi-Isaacs solver for 2D, 3D, and 4D dynamics that is fast enough to run inside a robot's control loop. In 32-bit floating point (FP32) on a single workstation GPU (NVIDIA RTX 4000 Ada), it computes the 3D Air3D BRT at 112 Hz,”

Exact source · revision 1

Source owner not reported

Reported quantity · Hz: 66 other · Basis not reported · Differing source assertions
Supporting report

“x faster. On an embedded NVIDIA Jetson AGX Thor it computes Air3D at 66 Hz (N=41) and the 2D drifter at 54 Hz, 3.8-8.9x faster than hj_reachability on the same device. As a multi-agent application, an in-kernel label-propagation extension recovers the K-agent capture-basin Voronoi tessellation from a single combined HJ solve, independent of fleet size; it runs at 4.0 ms per tick in a closed-loop wildfire-response sim”

Exact source · revision 1

Source owner not reported

Reported quantity · Hz: 54 other · Basis not reported · Differing source assertions
Supporting report

“x faster. On an embedded NVIDIA Jetson AGX Thor it computes Air3D at 66 Hz (N=41) and the 2D drifter at 54 Hz, 3.8-8.9x faster than hj_reachability on the same device. As a multi-agent application, an in-kernel label-propagation extension recovers the K-agent capture-basin Voronoi tessellation from a single combined HJ solve, independent of fleet size; it runs at 4.0 ms per tick in a closed-loop wildfire-response sim”

Exact source · revision 1

Source owner not reported

Reported quantity · ms: 4 other · Basis not reported
Supporting report

“x faster. On an embedded NVIDIA Jetson AGX Thor it computes Air3D at 66 Hz (N=41) and the 2D drifter at 54 Hz, 3.8-8.9x faster than hj_reachability on the same device. As a multi-agent application, an in-kernel label-propagation extension recovers the K-agent capture-basin Voronoi tessellation from a single combined HJ solve, independent of fleet size; it runs at 4.0 ms per tick in a closed-loop wildfire-response sim”

Exact source · revision 1

Source owner not reported

Reported quantity · percent: 0.04 other · Basis not reported
Supporting report

“a 4D pursuit-evasion BRT at 61 Hz, and a 2D wind-affected drifter BRT at 74-147 Hz, 5.9-17.5x faster than the JAX reference hj_reachability at matched precision and 1.7-16x faster than a torch.compile reimplementation of the same scheme. In 64-bit floating point (FP64) it agrees with hj_reachability on eight benchmark cases, reproduces Mitchell's Air3D BRT to within 0.04% of the reference cell count, and runs 2.0-4.6”

Exact source · revision 1

Source owner not reported

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11/4
  1. arXiv Robotics — research abstractsSignal
    Online Hamilton-Jacobi Reachability Onboard the Robot Control Loop: A Real-Time GPU Solver for Safety-Critical Autonomy

    This paper introduces a CUDA implementation of a canonical Hamilton-Jacobi-Isaacs solver capable of computing backward reachable tubes (BRTs) for 2D, 3D, and 4D dynamics fast enough to run inside a robot's control loop. On a single NVIDIA RTX 4000 Ada GPU using FP32, the system computes a 3D Air3D BRT at 112 Hz, significantly outperforming JAX and PyTorch reference implementations. The method also demonstrates compatibility with embedded hardware like the NVIDIA Jetson AGX Thor and includes an extension for multi-agent capture-basin tessellation in wildfire-response simulations.

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