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ReGATE: Recurrent Gated Visual Fusion for Reactive Humanoid-Object Interaction

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This paper introduces ReGATE, a whole-body controller combining egocentric depth, proprioception, and online locomotion commands for humanoids. Using a teacher-student framework with recurrent adapters, it estimates object geometry and contact without external pose estimators. Head-wise and global gates regulate visual updates, while curriculum training and phase-aware initialization improve performance. In simulation, ReGATE achieves 85.2% success in static-object acquisition (330 trials) versus 48.5% for VisualMimic, and 85.9% in moving-object trials (440). Deployment on a Unitree G1 shows successful grasp-transport-release sequences and box acquisition despite camera occlusion. This is the first work to extend recurrent gated fusion from perceptive locomotion to humanoid loco-manipulation under interrupted visual sensing.

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Environment: simulation
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“s interaction-state estimation through a recurrent adapter that predicts object geometry and physical contact without an external object-pose estimator. Head-wise and global gates regulate visual updates to a proprioceptive pathway. A visual-grounding and corruption curriculum trains the adapter, while phase-aware initialization increases coverage of brief contact transitions. In simulation, ReGATE achieves 85.2% suc”

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11/3
  1. arXiv Robotics — research abstractsSignal
    ReGATE: Recurrent Gated Visual Fusion for Reactive Humanoid-Object Interaction

    This paper introduces ReGATE, a whole-body controller combining egocentric depth, proprioception, and online locomotion commands for humanoids. Using a teacher-student framework with recurrent adapters, it estimates object geometry and contact without external pose estimators. Head-wise and global gates regulate visual updates, while curriculum training and phase-aware initialization improve performance. In simulation, ReGATE achieves 85.2% success in static-object acquisition (330 trials) versus 48.5% for VisualMimic, and 85.9% in moving-object trials (440). Deployment on a Unitree G1 shows successful grasp-transport-release sequences and box acquisition despite camera occlusion. This is the first work to extend recurrent gated fusion from perceptive locomotion to humanoid loco-manipulation under interrupted visual sensing.

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