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OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttere

1 reports1 reporting sourcesUpdated 2 days ago

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Source roundup from published reports. Claims below are attributed to their publishers, not independently verified. arXiv Robotics — research abstracts: OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes. This paper presents OmniDex, a model that addresses the challenge of dexterous grasping in cluttered environments by curating a large-scale benchmark with over 2.6 million scenes and 0.4B grasp ground truths. The model c…

Generated from attributed reports · Updated 2 hours ago

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0 attributed source owners. Ownership does not establish independent confirmation. Quantities are reported separately and are never added together.

Reported quantity · scenes: 2600000 other · Basis not reported
Supporting report

“is, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome”

Exact source · revision 1

Source owner not reported

Reported quantity · grasp ground truths: 400000000 other · Basis not reported
Supporting report

“is, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome”

Exact source · revision 1

Source owner not reported

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10/9
  1. arXiv Robotics — research abstracts
    OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes

    This paper presents OmniDex, a model that addresses the challenge of dexterous grasping in cluttered environments by curating a large-scale benchmark with over 2.6 million scenes and 0.4B grasp ground truths. The model combines Soft Winner-Takes-All learning with human-inspired physical constraints to achieve robust grasping without post-optimization latency, demonstrating strong generalization across diverse scenes and objects.

Event coverage history

Current attention 3·Peak within the comparable range 3(2026-10-10 17:00 UTC)·Change within the comparable range over 24 hours –

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