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T(R,O) Grasp++: Cross-Embodiment Dexterous Grasping in Cluttered Environments at

1 reports1 reporting sourcesUpdated 11 days ago

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This research introduces T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexter, grasping in cluttered environments. The model achieves an average success rate of 88% across eight dexterous embodiments, with 0.3s inference latency and improved sample efficiency.

From arXiv Robotics — research abstracts

Event evidence and corrections

0 attributed source owners. Ownership does not establish independent confirmation. Quantities are reported separately and are never added together.

Reported quantity · dexterous hands: 8 other · Basis not reported
Supporting report

“arXiv:2610.25410v1 Announce Type: new Abstract: Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K obje”

Exact source · revision 1

Source owner not reported

Reported quantity · objects: 50000 other · Basis not reported
Supporting report

“arXiv:2610.25410v1 Announce Type: new Abstract: Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K obje”

Exact source · revision 1

Source owner not reported

Reported quantity · Reported success rate: 88 percent · Basis not reported
Supporting report

“cts. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly outperforms existing baselines, achieving an average success rate of 88% across eight dexterous embodiments. Meanwhile, our pipeline achieves only 0.3s inference latency while improving inference sampl”

Exact source · revision 1

Source owner not reported

Reported quantity · inference latency: 0.3 other · Basis not reported
Supporting report

“cts. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly outperforms existing baselines, achieving an average success rate of 88% across eight dexterous embodiments. Meanwhile, our pipeline achieves only 0.3s inference latency while improving inference sampl”

Exact source · revision 1

Source owner not reported

Evidence dependency changes (2)
  • 2026-10-30T22:18:58.308Z · evidence updated · source revision 1. Evidence extraction was updated; current source attributions are shown above.
  • 2026-10-30T22:18:53.893Z · evidence updated · source revision 1. Evidence extraction was updated; current source attributions are shown above.

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10/20
  1. arXiv Robotics — research abstractsSignal
    T(R,O) Grasp++: Cross-Embodiment Dexterous Grasping in Cluttered Environments at Scale

    This research introduces T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexter, grasping in cluttered environments. The model achieves an average success rate of 88% across eight dexterous embodiments, with 0.3s inference latency and improved sample efficiency.

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