Skip to content
Trending eventHistorical event

Benchmarking Interaction-Oriented Aerial Mobility across Heterogeneous Environments

1 reports1 reporting sourcesUpdated 5 days ago

Overview

Event synthesis

CrossFly introduces a benchmark for aerial mobility in diverse environments, with 15K trajectories and the IRR metric. VLA agents show 9.7% success in unseen scenes, highlighting cross-environment challenges in aerial interaction tasks.

Generated from attributed reports · Updated 1 hours ago

Event evidence and corrections

0 attributed source owners. Ownership does not establish independent confirmation. Quantities are reported separately and are never added together.

Environment: simulation
Supporting report

“ntal transitions. When interaction is evaluated, agents are often initialized near the target, leaving the transition from navigation to interaction largely unassessed. This work introduces CrossFly, a benchmark for long-horizon interaction-oriented aerial mobility across heterogeneous environments. CrossFly contains 15K trajectories across more than 20 reconstructed scenes under a unified simulation and evaluation f”

Exact source · revision 1

Source owner not reported

Reported quantity · Robot trajectories: 15000 trajectories · trajectory count
Supporting report

“ntal transitions. When interaction is evaluated, agents are often initialized near the target, leaving the transition from navigation to interaction largely unassessed. This work introduces CrossFly, a benchmark for long-horizon interaction-oriented aerial mobility across heterogeneous environments. CrossFly contains 15K trajectories across more than 20 reconstructed scenes under a unified simulation and evaluation f”

Exact source · revision 1

Source owner not reported

Reported quantity · scenes: 20 other · Basis not reported
Supporting report

“ntal transitions. When interaction is evaluated, agents are often initialized near the target, leaving the transition from navigation to interaction largely unassessed. This work introduces CrossFly, a benchmark for long-horizon interaction-oriented aerial mobility across heterogeneous environments. CrossFly contains 15K trajectories across more than 20 reconstructed scenes under a unified simulation and evaluation f”

Exact source · revision 1

Source owner not reported

Reported quantity · Reported success rate: 9.7 percent · Basis not reported
Supporting report

“eftrightarrow$Outdoor settings are more challenging than single-environment settings, with the highest success rate reaching 9.7% on unseen scenes. A downstream manipulation case study further validates the relevance of interaction-oriented arrival to subsequent physical interaction. We hope CrossFly helps advance aerial embodied intelligence toward unified mobility and physical interaction in heterogeneous environme”

Exact source · revision 1

Source owner not reported

Reported quantity · agents: 5 other · Basis not reported
Supporting report

“ramework, covering Indoor, Outdoor, and Indoor$\leftrightarrow$Outdoor trajectories. It further introduces Interaction Readiness Rate (IRR) to assess whether terminal navigation states provide suitable conditions for downstream interaction without assuming a specific manipulation policy. Experiments with five representative aerial vision-language-action (VLA) agents and the proposed CrossFly-Agent show that Indoor$\l”

Exact source · revision 1

Source owner not reported

Report timeline

Follow attributed reports and material updates.

10/14
  1. arXiv Robotics — research abstracts
    Benchmarking Interaction-Oriented Aerial Mobility across Heterogeneous Environments

    This research introduces CrossFly, a benchmark for long-horizon interaction-oriented aerial mobility across heterogeneous environments. It includes 15K trajectories across more than 20 reconstructed scenes and introduces the Interaction Readiness Rate (IRR) metric. Experiments with five aerial vision-language-action (VLA) agents show that cross-environment settings are more challenging, achieving a success rate of 9.7% on unseen scenes.

Timezone · UTC

Article dates follow your selected timezone. Briefing editions use Hong Kong time (UTC+8).