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Technical Directions

Locomotion Latest coverage

Robotics coverage relating to locomotion.

77 selected reportsLast 30 days 72 recordsAll coverage 222 records

updated

Signal archive — Page 4

2026-10-30Fri61–77 records
  1. arXiv Robotics — research abstracts75

    MUSBRIC: LEGO-Compatible Pneumatic Muscle Bricks for Reconfigurable Musculoskeletal Robots

    This paper introduces MUSBRIC, a modular hardware platform featuring LEGO-compatible pneumatic muscle bricks designed for reconfigurable musculoskeletal robots. The system includes a MuJoCo-based simulator validated against experimental actuator behavior. Demonstrations include an elbow-joint prototype showing load-dependent motion and a quadruped walker assembled from four legs. The project aims to facilitate systematic exploration of attachment geometries and functional robot construction, with hardware designs and simulation code planned for open-source release.

  2. Chinese robotics — Company news discovery75

    Zhiyuan Advances Embodied AI from Demonstration to Deployment with G2 Max Robot

    At the 2026 Zhiyuan Innovation Day forum in Shanghai, Zhiyuan presented its transition from stage demonstrations to industrial deployment. The company unveiled the GO-3 Preview foundation model, Genie Master agent framework, and the G2 Max heavy-load industrial robot. Specific metrics highlighted improvements in task success rates through collective experience learning and post-training scaling. Early deployments are occurring in electronics manufacturing and retail logistics settings.

2026-10-29Thu
2026-10-27Tue
  1. NVIDIA — Robotics model repository updates75

    nvidia/Metatron-v1

    NVIDIA has released ONNX inference exports for Metatron v1, a unified policy model for the Unitree G1 humanoid robot that handles walking, scene interaction, and recovery. The release includes two artifacts: a single-robot demo pipeline (demo/model.onnx) and a six-robot batched network for G1 Racer (racer/network.onnx). Both files use learned policy weights from epoch 6410 but have different runtime interfaces and are not interchangeable. The model supports deployment beyond the browser, including other simulators and real robots, though hardware use requires independent validation. NVIDIA emphasizes that these exports are not complete training packages, do not include datasets or checkpoints, and are subject to the NVIDIA Open Model License Agreement.

  2. arXiv Robotics — research abstracts75

    DiffContact: Differentiable Contact Dynamics for Policy Learning and Contact-Implicit Trajectory Optimization

    This research presents DiffContact, a method providing smooth analytic gradients for frictional contact to facilitate policy learning and contact-implicit trajectory optimization in legged locomotion. By employing a central-path relaxation of the de Saxcé-corrected second-order-cone complementarity problem, the approach ensures continuous sensitivity through contact-mode transitions. The authors demonstrate that training with 100,000 samples on a desktop PC yields policies that transfer directly to hardware, where the robot successfully withstands pushes and traverses challenging terrains like debris and slippery ground. Additionally, the method achieves contact-rich solutions in trajectory optimization that were previously missed by exact or Signorini-relaxed gradients.

2026-10-23Fri
  1. arXiv Robotics — research abstracts75

    Dispersive Tree Agreements for Multi-Robot Coordination

    This research introduces WarpWeaver, a decentralized, real-time planner that approaches joint optimality for multi-robot nonlinear systems by using dispersive trees of forward-propagated commands and negotiation driven by decentralized column generation. The method replaces inter-robot coupling with local constraints, allowing locally grown dispersive trees to contain near-optimal agreements. In simulation on the Dynobench suite, WarpWeaver reduces total travel time by up to 22% compared to centralized offline planners and by up to 16% against a decentralized real-time baseline, while outperforming task-specific planners on networked navigation. Hardware experiments on six robots planning onboard demonstrate real-world implementability.

  2. arXiv Robotics — research abstracts75

    Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation

    This paper presents WholeBodyMem, an object-guided perceptual memory system that retains pre-history information for humanoid loco-manipulation in dynamic environments. By using SAM3 to track task objects and causally selecting key frames within an adaptive budget, the action expert integrates these frames via cross-attention with object tokens encoding appearance, geometry, and time. The authors also release HuMeGo, a benchmark featuring six simulated and six real-world Unitree G1 tasks. WholeBodyMem improves success rates from 29.1% to 72.6% in simulation and from 36.7% to 88.3% on the real robot, while also enhancing performance on standard SIMPLE tasks from 70.2% to 86.9%.

2026-10-22Thu
2026-10-20Tue
  1. Robotics — Robot learning news discovery78

    KAIST Humanoid v0.9 Robot Pushes 77 Pounds and Lifts 44 While Walking

    KAIST's Humanoid v0.9 uses deep reinforcement learning and onboard vision to coordinate walking with heavy loads, pushing 35 kg (77.2 lb) and lifting 20 kg (44.1 lb) while walking without external cameras. The demonstration highlights the challenge of whole-body locomanipulation, balancing forces during physical interaction with objects.

  2. arXiv Robotics — research abstracts82

    Rollbot 2: Agile Locomotion by a Single-Actuator Spherical Robot

    Rollbot 2 improves upon the original Rollbot by maintaining a single-actuator design while introducing a redesigned mass distribution for more direct movement. It uses onboard inertial and ultra-wideband sensing to autonomously navigate toward beacons and follow waypoints, achieving a 468-meter indoor route at 0.87 m/s and completing a 4.8-meter 'N' benchmark in 10.8 seconds with a mean deviation of 7 cm.

2026-10-14Wed
  1. arXiv Robotics — research abstracts82

    Push the Limit: Learning High-Speed Sprinting and Aggressive Cornering on a Full-Scale Humanoid

    This paper presents a learning-based framework that enables a full-scale bipedal humanoid to sprint at over 7 m/s with motion-prior-guided gait and perform aggressive cornering at high speed with a pronounced trunk lean of up to 25°. The framework addresses challenges like high-frequency yaw-rate oscillations and skill-specific reward design through causal multi-head attention and skill-conditioned discriminators, achieving stable high-speed sprinting and aggressive cornering in both simulation and real-robot deployment.

2026-10-13Tue
  1. Tech Xplore — Robotics78

    Soft Robotic Fish Combines High-Speed Swimming with 3D Maneuverability

    Researchers from the Shenyang Institute of Automation have developed a soft robotic fish that can swim at high speeds and perform agile three-dimensional maneuvers. The design integrates a rigid–flexible coupled propulsion system with dynamic buoyancy regulation, inspired by biological mechanisms such as muscle-skeleton coordination and swim bladder function. The robotic fish achieves a maximum speed of 2.13 body lengths per second and can perform complex 3D movements like turning, ascending, and spiral ascent, offering a potential approach for high-performance underwater robots.

2026-10-10Sat
  1. New Atlas — Robotics68

    Next-gen hopping robot is the smart flea we didn't know we needed

    Engineers at the University of Washington have developed DirectHop, a hopping robot inspired by the flea's energy-efficient jumping mechanism. The robot can jump up to 50 times its body height and is controlled via an external power source. Future versions may include onboard batteries and sensors, with the goal of creating an independent robot-explorer for tasks like environmental monitoring and inspection.

2026-10-07Wed
  1. Tech Xplore — Robotics78

    Feather star-inspired underwater robot gets 3D maneuverability from only two actuators

    Researchers have developed an aquatic soft robot inspired by feather stars that can move in all three dimensions using only two actuators. The design utilizes mechanical intelligence to achieve efficient 3D maneuverability through three modes: jellyfish, fish, and rotor. The robot can explore underwater spaces, lift objects, and work collaboratively with other robots, with future plans to develop a fully wireless version.

2026-09-29Tue
2026-09-21Mon
  1. Michigan Robotics — Research news82

    Small robot propulsion: low-power twisting enables hopping, swimming

    Researchers at the University of Michigan and UCLA have developed a new propulsion mechanism for small robots using low-power twisting of elastic rods. This method enables hopping and swimming motions by utilizing snapping mechanics. The mechanism works on challenging surfaces such as slippery cloth and grass-covered ground, producing frog-like motion. The study, published in Science Advances, was co-led by Khalid Jawed and Xiaonan (Sean) Huang, and demonstrates the potential for miniature robots to maneuver over uneven or slippery terrain.

2026-06-30Tue
  1. Figure — News68

    F.03 Arrives at BMW

    Figure's latest generation robot, F.03, has arrived at BMW Group Plant Spartanburg, demonstrating advanced dynamic whole-body control and sequencing use cases. Powered by Helix 02, the robot performs complex material manipulation tasks that require both precision and force, marking progress in embodied AI for manufacturing.

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